Thursday, April 11, 2013

The Orb of Truth Book Tour




“It’s a cross between Lord of the Rings and the Wizard of OZ where you will be swept away into a magical land of Dwarves, Elves, and Halflings.”
—Brae Wyckoff

Voted #1 BEST fantasy book under the radar!
Voted #1 Best Christian Sci-Fi/Fantasy Book!
Voted #1 Best Indie Fantasy Book!

Synopsis:
In the hundreds of years since the Holy City disappeared, darkness has fallen over the land. Human kingdoms have seized control of the realm, scattering the other races into hiding.
Bridazak, a skilled thief, and his friends, a Dwarf and a fellow Ordakian, have dared to remain within the human communities and live relatively quiet lives, until they discover a mysterious, magical artifact. The three friends are thrust into an adventure that will challenge their faith, their purpose, and their destiny as they chase a forgotten and lost prophecy across the realm of Ruauck-El, where they hope to discover the origins of the strange item and their place in its history.
An ancient, unknown enemy threatens the completion of their journey at every turn. Bridazak is about to face the biggest adventure of his life, one that may change the known realm, and answer the questions he has carried all his life. Will they unlock the truth?



Chapter 5:  Lonely Tear

Dulgin went off to settle things with the stable caretaker and then they walked into the Lady Luck Inn. The stone building was a two-story structure with a thatched roof and double paned windows. It was very plain outside; a simple sign dangled above the entryway. Inside was much the same; nothing adorned the walls, and a few small tables were set around a fireplace where sparkling embers faded. There stood a small registry station to the left of them, but no one was present. All was quiet, like the town. A dim light from behind the counter in a back room mingled with the darkness of the main lobby. They tried to peek over the human-sized wooden counter to see where the innkeeper might be. They had hoped their entrance had alerted someone, but not a soul stirred from the back room.
“There is no one here, late night travelers,” said a creaky, unknown voice from behind them near the fireplace. “Come, sit by the fire while you wait for the innkeeper,” the midget voice spoke again.
The fire suddenly erupted, illuminating the lodge enough to see more clearly. In the light, they recognized that the small creature was a Deep Gnome, an underground race with wood-brown skin, pure white hair, gray-blue eyes, and a plump nose, pitted and almost three inches in length. Smaller than the Ordakians, he was only three feet tall. He wore earth-toned clothing, leather boots adorned with strange writings, shiny gold bracers around its arms, and a small, thin, dark brown cape that was slung over his left shoulder.  The Deep Gnome glared at them with a cocky confidence.
“Who are you?” Bridazak asked suspiciously.
“My name is Mudd, but you can call me Aloysius Davadander Ashenkoombi, for short.”
The Dwarf and Daks looked at each other, bewildered and confused.
“I don't like him,” whispered Dulgin.
“And I don't care,” the mysterious Gnome grinned, apparently hearing the Dwarf's comment from across the room.
“What do you want?” asked Bridazak.
“I wanted to see with my own eyes the ones that are causing so much grief.”
“Grief with whom?” Dulgin questioned as he took a step forward.
“Yes, an interesting question indeed,” he sighed, “You have no idea what is happening, do you?”
“No, we don't.  But we would appreciate some answers,” chimed Bridazak as he moved into the sitting room and sat on the end of one of the benches. His friends followed, but did not sit.
“Things are changing rapidly--things that no one can stop. You, Bridazak, have awakened the destiny of this realm. The prophecy has been unleashed. I have seen much over my thousand years, and have found that men of all races are springs without water and mists driven by a storm. The blackest darkness is reserved for most, but for what they were not told, they will see, and what they have not heard, they will understand.”  Mudd narrowed his eye slits while staring intently toward Bridazak.
“Since you know who I am, are you the one Ember spoke of?” asked the Ordakian.
“Not even close, but interesting that you should mention her name. She told you of him, didn't she? Now I see that she has granted you protection, for what it is worth,” Mudd pointed at the medallion around Bridazak's neck.
“What is it worth?” Spilf’s interest piqued at the thought of getting a few more coins in their purses.
“Worthless to those it was not given to, and no help in preventing me from locating you. What matters now is the time of the prophecy. It has called out for centuries, but none have heard, until now. I will give you a word of advice before I depart. Keep moving, because as I found you, so can others. You can stay in my room, if you dare, and the key I leave behind opens more than one door.” The mysterious gnome became blurry and slowly transformed into a ghostly image. He produced a soft aura as he rose from the chair and hovered.
“The creatures of this world never cease to amaze me. We will see if you are one of them.” Mudd flew up higher and then soared down toward the group. They ducked and watched the apparition as he plummeted into the roaring fire. A burst of flame erupted, and then reduced to its original dying embers. Spilf noticed a glint of gold, and upon inspection, discovered a golden key on the chair where Mudd sat.
Bridazak sighed as he put his hands over his face. “What have I gotten us into?”

(To read more of this chapter, head over to Amazon to get your copy today)



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About the Author:





Brae Wyckoff was born and raised in San Diego, CA and is working toward a Psychology degree. He has been married to his beautiful wife, Jill, for 20 years, and they have three children; Tommy, Michelle, and Brittany. He has a beautiful grandson named Avery. Brae has been an avid gamer since 1985. His passion for mysterious realms and the supernatural inspired him to write The Orb of Truth, the first in a series of fantasy action adventures. Brae describes The Orb of Truth as a cross between the Lord of the Rings and the Wizard of OZ where you will be swept away into a magical land of Dwarves, Elves, and Halflings.



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5 comments:

  1. Enjoyed the excerprt wish Brae all the best with it

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  2. Thanks for having me on your blog.
    Many blessings,
    Brae

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    Replies
    1. You're very welcome!
      Thank you for being here :)

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  3. Thanks for featuring this awesome author and great book.

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    Replies
    1. It's my pleasure. Brae and his works are welcome back here any time :)

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